Defense -- Hilton

ISSS Meeting at Asilomar, June 28-July 2, 1999 
  • Paper session, June 30, 1999, 3:45 p.m., hosted by Enrique Herrscher 
These participant's notes were created in real-time during the meeting, based on the speaker's presentation(s) and comments from the audience. These should not be viewed as official transcripts of the meeting, but only as an interpretation by a single individual. Lapses, grammatical errors, and typing mistakes may not have been corrected. Questions about content should be directed to the originator. These notes have been contributed by David Ing (http://coevolving.com) at the IBM AdvancedBusiness Institute ( http://www.ibm.com/abi ).

Works in defense -- the business of killing people, as final force. 

  • Use of extreme force is very rare, so how would we audit? 
In British military doctrine, fighting depends on three things, and need to think about them temporarily: 
  1. Physical component: manpower and equipment 
  2. Conceptual component: ideas in people's heads, not just commanding officer, on how they deploy and use resources. 
    • This is very difficult to observe, especially when they're in stress. 
  3. Moral component: ability to sustain performance in extreme adversity. 
    • Functioning even if cold, wet and friends are dead. 
Military organizations have evolved over a long time, and is resistant to change. 
  • Egotism: You can't have an ego and successful, as you could be eliminated at any moment. 
    • British military leaders are at the front. 
    • Can't command and control while in battle. 
    • Senior managers reinforce the moral component in battle, by exposing themselves just as the lowest man does. 
  • Decouples the person and ego from how the system performs. 
    • Have to move senior and middle managers around. 
      • If you have a bad manager, you only have to endure for 18 months, and then everyone gets moved around. 
Involved in downsizing activities. 
  • Trying to use virtual reality to train people. 
  • Simulation: Doesn't takes resources (to send forces to Canada). 
    • Problem: you can push the reset button. 
    • On the other hand, even if running around Suffield and firing off guns, it doesn't really test moral component. 
    • The ultimate test of being in battle doesn't really happen. 
Encouragement of diversity. 
  • Evolved out of decades of experience. 
  • e.g. army, air force and navy, which would make sense to move things together. 
    • Nature of warfare on air, land and sea is completely different, and the people are different. 
    • If reorg 
  • e.g. air force: of 70,000 people, about 500 put themselves at risk, flying into the front line. Lots of antipathy between support and pilot. Support are 500 miles behind the lines. 
    • Support would like to be personal with pilot, but after you've lost many pilots, you can't function well. 
    • In the navy, you're in a small space, but the context is closer -- a greater human relationship. 
    • In the army, the lowest person in the organization who makes the decision. e.g. young man in a truck needs to get the ammo through the lines. 
These cultural differences are there for functional reasons.

Questions

Simulation removes a moral component. Can you do something with officers? 
  • Can't do this. 
Why not war in virtual reality? 
  • War is about trying to break the will of the opponent. 
Key driving force for military is to justify its existence. This connects to the industrialists behind, who couch evil as heroism. Can we choose to not study war any more? 
 
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This page was last modified by David Ing on October 6, 2002.